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// Copyright 2014 Hajime Hoshi
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package ebiten
import (
"github.com/hajimehoshi/ebiten/v2/internal/atlas"
"github.com/hajimehoshi/ebiten/v2/internal/builtinshader"
"github.com/hajimehoshi/ebiten/v2/internal/ui"
)
// Filter represents the type of texture filter to be used when an image is magnified or minified.
type Filter int
const (
// FilterNearest represents nearest (crisp-edged) filter
FilterNearest Filter = Filter(builtinshader.FilterNearest)
// FilterLinear represents linear filter
FilterLinear Filter = Filter(builtinshader.FilterLinear)
// FilterPixelated represents a pixelated filter.
// FilterPixelated is similar to FilterNearest, but it preserves the pixelated appearance even when scaled to non-integer sizes.
FilterPixelated Filter = Filter(builtinshader.FilterPixelated)
)
// GraphicsLibrary represents graphics libraries supported by the engine.
type GraphicsLibrary int
const (
// GraphicsLibraryAuto represents the automatic choose of graphics library by Ebitengine.
GraphicsLibraryAuto GraphicsLibrary = GraphicsLibrary(ui.GraphicsLibraryAuto)
// GraphicsLibraryUnknown represents the state at which graphics library cannot be determined,
// e.g. hasn't loaded yet or failed to initialize.
GraphicsLibraryUnknown GraphicsLibrary = GraphicsLibrary(ui.GraphicsLibraryUnknown)
// GraphicsLibraryOpenGL represents the graphics library OpenGL.
GraphicsLibraryOpenGL GraphicsLibrary = GraphicsLibrary(ui.GraphicsLibraryOpenGL)
// GraphicsLibraryDirectX represents the graphics library Microsoft DirectX.
GraphicsLibraryDirectX GraphicsLibrary = GraphicsLibrary(ui.GraphicsLibraryDirectX)
// GraphicsLibraryMetal represents the graphics library Apple's Metal.
GraphicsLibraryMetal GraphicsLibrary = GraphicsLibrary(ui.GraphicsLibraryMetal)
// GraphicsLibraryMetal represents the graphics library PlayStation 5.
GraphicsLibraryPlayStation5 GraphicsLibrary = GraphicsLibrary(ui.GraphicsLibraryPlayStation5)
)
// String returns a string representing the graphics library.
func (g GraphicsLibrary) String() string {
return ui.GraphicsLibrary(g).String()
}
// Ensures GraphicsLibraryAuto is zero (the default value for RunOptions).
var _ [GraphicsLibraryAuto]int = [0]int{}
// DebugInfo is a struct to store debug info about the graphics.
type DebugInfo struct {
// GraphicsLibrary represents the graphics library currently in use.
GraphicsLibrary GraphicsLibrary
// TotalGPUImageMemoryUsageInBytes is the total image memory usage for GPU in bytes.
// TotalGPUImageMemoryUsageInBytes is approximately the total memory usage for GPU.
TotalGPUImageMemoryUsageInBytes int64
}
// ReadDebugInfo writes debug info (e.g. current graphics library) into a provided struct.
//
// ReadDebugInfo is concurrent-safe.
func ReadDebugInfo(d *DebugInfo) {
d.GraphicsLibrary = GraphicsLibrary(ui.Get().GraphicsLibrary())
d.TotalGPUImageMemoryUsageInBytes = atlas.TotalGPUImageMemoryUsageInBytes()
}
// ColorSpace represents the color space of the screen.
type ColorSpace int
const (
// ColorSpaceDefault represents the default color space.
ColorSpaceDefault ColorSpace = iota
// ColorSpaceSRGB represents the sRGB color space (https://en.wikipedia.org/wiki/SRGB).
ColorSpaceSRGB
// ColorSpaceDisplayP3 represents the Display P3 color space (https://en.wikipedia.org/wiki/DCI-P3).
ColorSpaceDisplayP3
)
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