1 В избранное 0 Ответвления 0

OSCHINA-MIRROR/likexia-level13

Присоединиться к Gitlife
Откройте для себя и примите участие в публичных проектах с открытым исходным кодом с участием более 10 миллионов разработчиков. Приватные репозитории также полностью бесплатны :)
Присоединиться бесплатно
Клонировать/Скачать
changelog.json 13 КБ
Копировать Редактировать Web IDE Исходные данные Просмотреть построчно История
nroutasuo Отправлено 19.05.2022 16:41 672e55b
123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598
{
"versions": [
{
"version": "0.4.4",
"requiredVersion": "0.4.1",
"phase": "alpha",
"final": false,
"changes": [
]
},
{
"version": "0.4.3",
"released": "2022-05-12",
"requiredVersion": "0.4.1",
"phase": "alpha",
"final": true,
"changes": [
{
"type": "WG",
"summary": "Fix a few issues related to fight and hazard balancing"
},
{
"type": "GB",
"summary": "Allow building a barracks regardless of camp population"
},
{
"type": "Dev",
"summary": "Fix error when using a First Aid Kit"
},
{
"type": "Dev",
"summary": "Other bugfixes"
}
]
},
{
"version": "0.4.2",
"requiredVersion": "0.4.1",
"released": "2022-05-03",
"phase": "alpha",
"final": true,
"changes": [
{
"type": "WG",
"summary": "Fix several issues with world generation and fight balancing that could cause soft locks"
},
{
"type": "GB",
"summary": "Adjust costs and checks to make the start a little bit easier"
},
{
"type": "Dev",
"summary": "Other bugfixes"
}
]
},
{
"version": "0.4.1",
"released": "2022-04-26",
"phase": "alpha",
"final": true,
"changes": [
{
"type": "GB",
"summary": "Unlock more levels"
},
{
"type": "GD",
"summary": "Add many more enemy types and many new items"
},
{
"type": "GD",
"summary": "Improve followers and add different follower abilities"
},
{
"type": "GB",
"summary": "Add locations with scavengeable crafting ingredients"
},
{
"type": "GD",
"summary": "Make building effects clearer (upgrades unlock building levels, no automatic effects)"
},
{
"type": "GD",
"summary": "Add upgrades to traps and buckets"
},
{
"type": "GD",
"summary": "Add map pieces and graffiti that help navigating new areas"
},
{
"type": "GD",
"summary": "Make some debuffs (hunger, thirst, cold, poison, radiation) less forgiving by adding them slowly instead of immediately"
},
{
"type": "GD",
"summary": "Polish the Rejuv Shot (block using twice; only restores stamina and doesn't affect max stamina)"
},
{
"type": "GB",
"summary": "Adjust balancing for buildings, crafting, upgrades, fights, raids and scavenging results"
},
{
"type": "UI",
"summary": "Improve UI for screen reader users"
}
]
},
{
"version": "0.3.3",
"requiredVersion": "0.3.1",
"released": "2021-03-23",
"phase": "alpha",
"final": true,
"changes": [
{
"type": "GB",
"summary": "Adjust upgrade/evidence balancing"
},
{
"type": "DEV",
"summary": "Small bugfixes"
}
]
},
{
"version": "0.3.2",
"requiredVersion": "0.3.1",
"phase": "alpha",
"final": true,
"released": "2021-02-21",
"changes": [
{
"type": "GB",
"summary": "Adjust upgrade unlocking order (ensure unlocking Knife doesn't block Compass)"
},
{
"type": "DEV",
"summary": "Small bugfixes"
},
{
"type": "DEV",
"summary": "Add tools page with limited cheats to help players affected by bugs"
}
]
},
{
"version": "0.3.1",
"phase": "alpha",
"final": true,
"released": "2021-02-18",
"changes": [
{
"type": "GD",
"summary": "New levels (the ground level and level 14, an extremely radioactive level)"
},
{
"type": "GD",
"summary": "Deity, favour, temples, shrines, greenhouses, and a new resource (rubber)"
},
{
"type": "GD",
"summary": "New equipment for surviving extremely irradiated levels"
},
{
"type": "GD",
"summary": "New consumable item that restores stamina"
},
{
"type": "GD",
"summary": "New building: beacon"
},
{
"type": "GD",
"summary": "More challenges and rewards to campless levels (more encounters, blueprints)"
},
{
"type": "GD",
"summary": "Improved sector descriptions"
},
{
"type": "GB",
"summary": "Make all fights drop crafting ingredients"
},
{
"type": "GB",
"summary": "Introduce scavenged %, giving diminishing rewards for scavenging the same sector"
},
{
"type": "UI",
"summary": "UI improvements (collect 1, simplify rest outside, animations for numbers)"
},
{
"type": "WG",
"summary": "Improved world generation (structure, hard levels, validation)"
}
]
},
{
"version": "0.2.7",
"phase": "alpha",
"final": true,
"released": "2020-02-13",
"requiredVersion": "0.2.5",
"changes": [
{
"type": "GB",
"summary": "Adjust upgrade unlocking order (Block Knife from being unlocked on Level 13)"
},
{
"type": "DEV",
"summary": "Bugfixes"
}
]
},
{
"version": "0.2.6",
"phase": "alpha",
"final": true,
"released": "2020-02-06",
"requiredVersion": "0.2.5",
"changes": [
{
"type": "DEV",
"summary": "Bugfixes"
}
]
},
{
"version": "0.2.5",
"phase": "alpha",
"final": true,
"released": "2020-02-01",
"changes": [
{
"type": "GD",
"summary": "Add possibility to improve (some) buildings for small effect boosts"
},
{
"type": "GD",
"summary": "Add active and passive rumour generation to markets"
},
{
"type": "GD",
"summary": "Add a new movement blocker: debris"
},
{
"type": "GB",
"summary": "Adjust level sizes and structure"
},
{
"type": "GB",
"summary": "Adjust balancing (raids, rumours, upgrades, reputation)"
},
{
"type": "GB",
"summary": "Add more items, equipment and crafting materials"
},
{
"type": "GB",
"summary": "Add more enemies and make enemy difficulty more dynamic"
},
{
"type": "UI",
"summary": "Improve fight UI"
},
{
"type": "DEV",
"summary": "Refactor CSS styles and color themes for easier maintanability"
},
{
"type": "DEV",
"summary": "Bugfixes and testing tools"
}
]
},
{
"version": "0.2.4",
"phase": "alpha",
"final": true,
"released": "2019-04-13",
"changes": [
{
"type": "DEV",
"summary": "Bugfixes"
}
]
},
{
"version": "0.2.3",
"phase": "alpha",
"final": true,
"released": "2019-04-07",
"changes": [
{
"type": "UI",
"summary": "Improved tech tree visualization"
},
{
"type": "UI",
"summary": "Improved maps"
},
{
"type": "GD",
"summary": "New building: caravan stable"
},
{
"type": "DEV",
"summary": "Smaller saves"
},
{
"type": "GB",
"summary": "Bigger difference between camps on different levels (population density)"
},
{
"type": "GB",
"summary": "Balancing improvements (upgrades, storage capacity, building costs)"
},
{
"type": "UI",
"summary": "Visual view of the current camp and its buildings"
},
{
"type": "GB",
"summary": "Improved world generation and better level structure"
}
]
},
{
"version": "0.2.2",
"phase": "alpha",
"final": true,
"released": "2018-08-10",
"changes": [
{
"type": "DEV",
"summary": "Option to export/import save. (Breaks old saves)"
},
{
"type": "GD",
"summary": "Manually choosing equipped items"
},
{
"type": "GD",
"summary": "Remove time-based food/water consumption and time-based stamina recovery while exploring"
},
{
"type": "UI",
"summary": "Polished reputation, raids and trade"
},
{
"type": "GD",
"summary": "Two new buildings that increase reputation: Garden and Square"
},
{
"type": "DEV",
"summary": "Improved performance"
}
]
},
{
"version": "0.2.1",
"phase": "alpha",
"final": true,
"released": "2018-03-19",
"changes": [{
"type": "GD",
"summary": "Simple ending to the game"
},
{
"type": "UI",
"summary": "Improved UI for building projects"
},
{
"type": "DEV",
"summary": "Lots of bugfixes, especially for late-game"
}
]
},
{
"version": "0.1.7",
"phase": "alpha",
"final": true,
"released": "2017-08-19",
"changes": [{
"type": "GD",
"summary": "Currency, trade partners on the map, outgoing trade caravans and incoming traders"
},
{
"type": "GB",
"summary": "More varied resources found when scavenging"
},
{
"type": "GB",
"summary": "More bag levels"
},
{
"type": "DEV",
"summary": "Bugfixes and performance improvements"
}
]
},
{
"version": "0.1.6",
"phase": "alpha",
"final": true,
"released": "2017-04-25",
"changes": [{
"type": "DEV",
"summary": "Lots of small bugfixes"
},
{
"type": "UI",
"summary": "A friendly popup when the game crashes"
},
{
"type": "UI",
"summary": "Visualization of the tech tree"
}
]
},
{
"version": "0.1.5",
"phase": "alpha",
"final": true,
"released": "2017-01-01",
"changes": [{
"type": "GD",
"summary": "Reputation logic changed (camp-dependent and changing over time)"
},
{
"type": "GD",
"summary": "New building: generator (increases reputation)"
},
{
"type": "GB",
"summary": "Rebalanced upgrades and a few new ones. Several buildings can now be upgraded"
},
{
"type": "UI",
"summary": "Lots of small UI fixes and additions"
}
]
},
{
"version": "0.1.4",
"phase": "alpha",
"final": true,
"released": "2016-11-06",
"changes": [{
"type": "GD",
"summary": "Improved followers and inn functionality"
},
{
"type": "GD",
"summary": "Lots of new log messages for results of player actions when exploring"
},
{
"type": "UI",
"summary": "Improved header appearance and show item stats more clearly"
},
{
"type": "GD",
"summary": "Improved sector generation (more intersections and more interesting level shapes)"
}
]
},
{
"version": "0.1.3",
"phase": "alpha",
"final": true,
"released": "2016-10-16",
"changes": [{
"type": "GD",
"summary": "Rework how food and water work while exploring & add springs"
},
{
"type": "GD",
"summary": "Proper inventory management and add weights for items"
},
{
"type": "GD",
"summary": "Stamina regeneration much slower while exploring and option to recover it in camp"
},
{
"type": "GD",
"summary": "New items: first aid kits and glowsticks"
},
{
"type": "GD",
"summary": "Environmental hazards: cold, radiation and poison"
},
{
"type": "GD",
"summary": "More clothing slots & items"
}
]
},
{
"version": "0.1.2",
"phase": "alpha",
"final": true,
"released": "2016-03-20",
"changes": [{
"type": "GD",
"summary": "Some items can be left in the camp (and not lost them when fainting)"
},
{
"type": "GD",
"summary": "Blueprints are made of pieces which must be separately collected"
},
{
"type": "UI",
"summary": "Notifications for new content in tabs like available buildigs or items"
},
{
"type": "UI",
"summary": "Improved exploration UI"
},
{
"type": "GD",
"summary": "Levels are composed of randomly generated paths and have intersections"
},
{
"type": "GD",
"summary": "Fights changed from action to random encounters"
},
{
"type": "GD",
"summary": "Exploration more risky, but also has more rewards"
},
{
"type": "GD",
"summary": "Healing injuries is no longer instant"
},
{
"type": "GD",
"summary": "New improvement: aqueduct"
},
{
"type": "UI",
"summary": "Timer for next worker"
},
{
"type": "GB",
"summary": "Levels where no camp can be built"
}
]
},
{
"version": "0.1.1",
"phase": "alpha",
"final": true,
"released": "2015-09-02",
"changes": [{
"type": "GD",
"summary": "Initial list of upgrades, upgrades balancing & blueprint mechanic"
},
{
"type": "GD",
"summary": "Working crafting system and all basic items. Secondary resources (crafting ingredients)"
},
{
"type": "GD",
"summary": "Exploration now requires food and water"
},
{
"type": "GD",
"summary": "Locales: new scouting opportunities that appear on some sectors"
},
{
"type": "UI",
"summary": "Black skin for dark levels/sectors"
}
]
},
{
"version": "0.1.0",
"phase": "alpha",
"final": true,
"released": "2015-07-08",
"changes": [{
"type": "GB",
"summary": "Initial building list"
},
{
"type": "GD",
"summary": "Basic camp game play"
},
{
"type": "GD",
"summary": "Basic exploration"
}
]
}
]
}

Опубликовать ( 0 )

Вы можете оставить комментарий после Вход в систему

1
https://api.gitlife.ru/oschina-mirror/likexia-level13.git
git@api.gitlife.ru:oschina-mirror/likexia-level13.git
oschina-mirror
likexia-level13
likexia-level13
dev