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<!DOCTYPE html>
<html>
<head>
<!--
Level 13
A text-based science fiction adventure by Noora Routasuo.
Based on the Ash.js engine and inspired by several incremental/idle games.
See changelog.json for version information.
-->
<meta charset="utf-8" />
<title>Level 13</title>
<meta itemprop="description" name="description" property="og:description" content="A text-based science fiction adventure game.">
<meta itemprop="image" property="og:image" content="favicon.png" />
<meta itemprop="name" property="og:title" content="Level 13" />
<meta name="viewport" content="width=device-width,initial-scale=1">
<link rel="shortcut icon" href="favicon.ico" />
<link rel="image_src" href="favicon.png" />
<link rel="stylesheet" type="text/css" href="css/normalize.css" />
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</head>
<body class="wrap wider dark" style="height:100%">
<div class="sticky-footer-wrapper">
<div class="grid" id="grid-main">
<div class="unit one-quarter" style="visibility:hidden; padding:1px; height:1px"></div><!-- filler for log -->
<div class="unit three-quarters" id="unit-main" style="display: none">
<div id="header-self-bar" class="lvl13-box-2">
<div id="notification-player" class="unit whole notification">
<div id="notification-player-bar" class="progress-wrap progress">
<div class="progress-bar progress"></div>
<span class="progress-label progress"></span>
</div>
</div>
<ul class="itemlist" id="list-items-perks"></ul>
<ul class="itemlist" id="list-items-statuses"></ul>
<div id="stats-vision" class="stats-indicator">
<span class="label">Vision</span>
<div class="stats-value-container"><span class="value">0</span><span id="vision-change-indicator" class="change-indicator"></span></div>
</div>
<div id="stats-health" class="stats-indicator">
<span class="label">Health</span>
<div class="stats-value-container"><span class="value">0</span><span id="health-change-indicator" class="change-indicator"></span></div>
</div>
<div id="stats-stamina" class="stats-indicator">
<span class="label">Stamina</span>
<div class="stats-value-container"><span class="value">0</span><span id="stamina-change-indicator" class="change-indicator"></span></div>
</div>
<div id="stats-scavenge" class="stats-indicator">
<span class="label">Scavenge<br/>efficiency</span>
<div class="stats-value-container"><span class="value">0</span><span id="scavenge-change-indicator" class="change-indicator"></span></div>
</div>
<div id="stats-scavenge-bonus" class="stats-indicator">
<span class="label">Scavenge<br/>bonus</span>
</div>
<hr/>
<div id="container-equipment-stats"></div>
</div>
<div class="grid" id="grid-main-header">
<div class="unit whole lvl13-box-1 header-section" id="header-tribe-container">
<div id="statsbar-self" class="statsbar">
<div id="stats-evidence" class="stats-indicator">
<span class="label">Evidence</span>
<span class="value">0</span>
<span id="evidence-change-indicator" class="change-indicator"></span>
</div>
<div id="stats-rumours" class="stats-indicator">
<span class="label">Rumours</span>
<span class="value">0</span>
<span id="rumours-change-indicator" class="change-indicator"></span>
</div>
<span id="stats-favour" class="stats-indicator">
<span class="label">Favour</span>
<span class="value">0</span>
<span id="favour-change-indicator" class="change-indicator"></span>
</span>
<span id="statsbar-deity" class="statsbar">
Deity: <span id="deity-name">Name</span>
</span>
</div>
</div>
<div class="unit whole lvl13-box-1" id="header-camp-container">
<div class="header-section" id="main-header-bag">
<div id="header-bag-storage" class="stats-indicator">
<span class="label">Bag capacity</span>
<span class="value">0</span>
/
<span class="value-total">0</span>
</div>
<div id="header-bag-currency" class="stats-indicator">
<span class="label">Silver</span>
<span class="value">0</span>
</div>
<div id="bag-resources" class="statsbar"></div>
</div>
<div class="header-section" id="main-header-equipment">
<ul class="itemlist" id="list-header-equipment"></ul>
</div>
<div class="header-section" id="main-header-items">
<ul class="itemlist" id="list-header-followers"></ul>
<ul class="itemlist" id="list-header-items"></ul>
</div>
<div class="header-section" id="main-header-camp">
<div class="header-section" style="width: 22%">
<div id="header-camp-storage" class="stats-indicator">
<span class="label">Storage</span>
<span class="value">0</span>
</div>
<div id="header-camp-reputation" class="stats-indicator">
<span class="label">Reputation</span>
<span class="value">0</span>
<span id="reputation-change-indicator" class="change-indicator"></span>
</div>
<div id="header-camp-population" class="stats-indicator">
<span class="label">Population</span>
<span class="value">0</span>
<span id="population-change-indicator" class="change-indicator"></span>
</div>
<div id="header-camp-currency" class="stats-indicator">
<span class="label">Silver</span>
<span class="value">0</span>
</div>
</div>
<div class="header-section" style="width: 75%; float: right;">
<div id="statsbar-resources" class="statsbar">
</div>
</div>
</div>
</div>
</div><!-- grid for the whole stats bar -->
<div class="grid">
<div id="grid-location-header" class="unit whole">
<img id="level-icon" />
<h3 id="in-game-date">Y783</h3>
<h1>Camp</h1>
</div>
</div>
<div class="grid grid-content" id="grid-switch">
<div id="switch" class="unit whole">
<ul class="tabs" id="switch-tabs">
<li id="switch-out"><span class="name vision-text">Outside</span></li>
<li id="switch-embark"><span class="name vision-text">Outside</span></li>
<li id="switch-in"><span class="name vision-text">Camp</span></li>
<li id="switch-bag"><span class="name vision-text">Bag</span></li>
<li id="switch-followers"><span class="name vision-text">Party</span></li>
<li id="switch-map"><span class="name vision-text">Map</span></li>
<li id="switch-trade"><span class="name vision-text">Trade</span></li>
<li id="switch-projects"><span class="name vision-text">Projects</span></li>
<li id="switch-upgrades"><span class="name vision-text">Upgrades</span></li>
<li id="switch-world"><span class="name vision-text">Tribe</span></li>
</ul>
</div>
</div><!-- grid for the switch -->
<div class="grid grid-content" id="grid-switch-content">
<div class="grid" id="grid-tab-header">
<div class="unit whole" id="tab-header">
<button id="btn-header-rename" class="context btn-meta tabelement tab-options" data-tab="switch-in" style="display:none">Rename</button>
<div class="tabelement" data-tab="switch-map" style="display:none;">
<select id="select-header-mapstyle" class="context tab-options"></select>
<select id="select-header-level" class="context tab-options"></select>
</div>
<h2> </h2>
</div>
</div><!-- grid for the header" -->
<!-- vis for camp -->
<div class="grid tabelement" id="container-tab-vis-in" data-tab="switch-in">
<div class="unit whole" id="tab-vis-in">
<div id="tab-vis-in-container" class="vis-container canvas-container">
<canvas id="campvis" width="800" height="10" role="img" aria-label="camp view"></canvas>
<div id="vis-camp-layer-buildings" class="vis-camp-layer"></div>
<div id="vis-camp-info-overlay"><span>Info here</span></div>
</div>
</div>
</div>
<!-- camp basic stuff: buildings & population -->
<div class="grid tabelement" id="container-tab-two-in" data-tab="switch-in" style="display:none">
<div class="unit golden-large">
<h3>Buildings</h3>
<div id="in-improvements" class="actionbox">
<table>
</table>
</div>
</div>
<div class="unit unit golden-small">
<div id="in-population" class="infobox">
<h3>Population</h3>
<p style="display:none" id="in-population-status">free / diseased</p>
<table class="full-width" id="in-assign-workers">
</table>
<p style="display:none" id="in-population-next">Next worker:</p>
<div id="in-population-bar-next" class="progress-wrap progress">
<div class="progress-bar progress"></div>
<span class="progress progress-label"></span>
</div>
<span style="display: none; font-size: 85%" id="in-population-reputation">Reputation required: </span>
</div>
<div id="in-occurrences" class="infobox">
<h3>Events</h3>
<div id="in-occurrences-trader" class="progress-wrap progress">
<div class="progress-bar progress"></div>
<span class="progress progress-label">Trader</span>
</div>
<div id="in-occurrences-recruit" class="progress-wrap progress">
<div class="progress-bar progress"></div>
<span class="progress progress-label">Visitor</span>
</div>
<div id="in-occurrences-raid" class="progress-wrap progress warning" data-animation-length="50">
<div class="progress-bar progress"></div>
<span class="progress progress-label">Raid!</span>
</div>
<div id="in-occurrences-outgoing-caravans-container">
</div>
<p class="p-meta" id="in-occurrences-empty">All is quiet in the camp.</p>
</div>
<div id="in-demographics" class="infobox p-dense">
<h3>Details</h3>
<div id="in-demographics-general">
<p id="in-demographics-general-age">Founded: <span class="value">-</span></p>
</div>
<div id="in-demographics-raid">
<div class='info-callout-target'>
<p id="in-demographics-raid-danger">Danger from raids: <span class="value"></span></p>
</div><br/>
<div class='info-callout-target'>
<p id="in-demographics-raid-defence">Camp defences: <span class="value"></span></p>
</div>
<p id="in-demographics-raid-last">Last raid: <span class="value"></span></p>
</div>
<div id="in-demographics-level">
<p id="in-demographics-trade-network">Trade with other camps: <span class="value"></span></p>
<p id="in-demographics-level-population">Level population density: <span class="value"></span></p>
<p id="in-demographics-level-danger">Level raid danger: <span class="value"></span></p>
</div>
</div>
</div>
</div>
<!-- "embark" page when leaving camp -->
<div class="grid tabelement" id="container-tab-enter-out" data-tab="switch-embark">
<div class="unit whole">
<p>Make sure you pack enough supplies before you leave.</p>
<div class="grid">
<div class="unit one-third" id="embark-resources-container">
<div class="subheader"><h3>Resources</h3></div>
<table id="embark-resources">
</table>
</div>
<div class="unit two-thirds" id="embark-items-container">
<div class="subheader"><h3>Items</h3></div>
<table id="embark-items">
</table>
</div>
</div>
<p>
<div class="stats-indicator" id="embark-bag">
<span class="label">Selected</span>
<span class="value">0</span>
/
<span class="value-total">0</span>
</div>
</p>
<div class="actionbox">
<button class="action" id="in-action-leave" action="leave_camp">Go</button>
<span class="warning hidden" id="embark-warning"></span>
</div>
</div>
</div>
<!-- level: minimap and header -->
<div class="grid tabelement" id="container-tab-two-out" data-tab="switch-out">
<div class="unit unit-compass" id="out-container-compass">
<div id="minimap-container" class="canvas-container" style="width: 208px; height: 208px">
<canvas id="minimap" width="208" height="208" role="img" aria-label="area map">
</canvas>
</div>
<span id="out-position-indicator" class="vision-text"></span>
</div>
<div class="unit unit-rest">
<h2 id="header-sector">Sector header</h2>
<div id="out-desc"></div>
</div>
</div>
<div class="grid tabelement" id="container-tab-two-out-actions" data-tab="switch-out" style="display:none;">
<div class="unit unit-compass" id="out-container-compass-actions">
<h3>Wander</h3>
<table id="table-out-actions-movement">
<tr>
<td><button class="action btn-icon action-move tabbutton" data-tab="switch-out" id="out-action-move-nw" action="move_sector_nw"><span>NW</span></button></td>
<td><button class="action btn-icon action-move tabbutton" data-tab="switch-out" id="out-action-move-north" action="move_sector_north"><span>N</span></button></td>
<td><button class="action btn-icon action-move tabbutton" data-tab="switch-out" id="out-action-move-ne" action="move_sector_ne"><span>NE</span></button></td>
</tr>
<tr>
<td><button class="action btn-icon action-move tabbutton" data-tab="switch-out" id="out-action-move-west" action="move_sector_west"><span>W</span></button></td>
<td></td>
<td><button class="action btn-icon action-move tabbutton" data-tab="switch-out" id="out-action-move-east" action="move_sector_east"><span>E</span></button></td>
</tr>
<tr>
<td><button class="action btn-icon action-move tabbutton" data-tab="switch-out" id="out-action-move-sw" action="move_sector_sw"><span>SW</span></button></td>
<td><button class="action btn-icon action-move tabbutton" data-tab="switch-out" id="out-action-move-south" action="move_sector_south"><span>S</span></button></td>
<td><button class="action btn-icon action-move tabbutton" data-tab="switch-out" id="out-action-move-se" action="move_sector_se"><span>SE</span></button></td>
</tr>
</table>
<div id="out-actions-movement" class="actionbox">
<button class="action action-location" data-tab="switch-out" id="out-action-enter" action="enter_camp">Enter camp</button>
<button class="action btn-icon" data-tab="switch-out" id="out-action-move-up" action="move_level_up"><span>Move up</span></button>
<button class="action btn-icon" data-tab="switch-out" id="out-action-move-down" action="move_level_down"><span>Move down</span></button>
<button class="action btn-icon" data-tab="switch-out" id="out-action-move-camp" action="move_camp_level"><span>Back to camp</span></button>
<p id="out-action-move-camp-details" class="p-meta button-detail-label">(2 blocks)</p>
</div>
</div>
<div class="unit unit-rest">
<div class="subheader" id="header-out-actions">
<h3>Search</h3>
</div>
<div id="out-actions" class="actionbox">
<button class="action action-location tabbutton" data-tab="switch-out" id="out-action-sca" action="scavenge">Scavenge</button>
<button class="action action-location" id="out-action-scout" action="scout">Scout</button>
<button class="action action-location" id="out-action-investigate" action="investigate">Investigate</button>
<button class="action action-location" id="out-action-clear-workshop" action="clear_workshop">Scout workshop</button>
<button class="action action-location" id="out-action-use-spring" action="use_spring">Refill water</button>
<button class="action action-location btn-icon" id="out-action-nap" action="nap"><span>Rest</span></button>
<button class="action action-location" id="out-action-wait" action="wait"><span>Wait</span></button>
<button class="action action-location" id="out-action-despair" action="despair">Despair</button>
<span id="container-out-actions-movement-related">
</span>
</div>
<div class="subheader" id="header-out-improvements">
<h3>Build</h3>
</div>
<div id="out-improvements" class="actionbox">
<table>
<tr id="out-improvements-collector-water">
<td><button class="action action-build action-location" action="build_out_collector_water" id="out-action-build-bucket">Bucket</button></td>
<td><button class='action action-improve btn-glyph-big' id="out-action-improve-bucket" action="improve_out_collector_water">▲</button></td>
<td><button class="action action-use action-location btn-narrow" action="use_out_collector_water" id="out-action-use-bucket">Collect all</button></td>
<td><button class="action action-use action-location btn-compact" action="use_out_collector_water_one" id="out-action-use-bucket_one">1</button></td>
<td class="list-storage vision-text"></td>
</tr><tr id="out-improvements-collector-food">
<td><button class="action action-build action-location" action="build_out_collector_food" id="out-action-build-trap">Trap</button></td>
<td><button class='action action-improve btn-glyph-big' id="out-action-improve-trap" action="improve_out_collector_food">▲</button></td>
<td><button class="action action-use action-location btn-narrow" action="use_out_collector_food" id="out-action-use-trap">Collect all</button></td>
<td><button class="action action-use action-location btn-compact" action="use_out_collector_food_one" id="out-action-use-trap_one">1</button></td>
<td class="list-storage vision-text"></td>
</tr><tr id="out-improvements-beacon">
<td><button class="action action-build action-location" action="build_out_beacon" id="out-action-build-beacon">Beacon</button></td>
<td class="list-amount vision-text">0</td>
</tr><tr id="out-improvements-camp">
<td><button class="action action-build action-location" action="build_out_camp" >Camp</button></td>
</tr>
</table>
</div>
<div class="actionbox" id="out-locales">
<div class="subheader">
<h3>Locations</h3>
</div>
<table id="table-out-actions-locales">
</table>
</div>
</div>
</div>
<!-- bag main div: item list & crafting -->
<div class="grid tabelement" id="container-tab-two-bag" data-tab="switch-bag" style="display:none">
<div class="unit three-quarters">
<div class="subheader" id="header-bag-equipment"><h3>Equipment</h3></div>
<div class="infobox" id="container-equipment-slots">
<div id="item-slot-bag" class="item-slot item-slot-big lvl13-box-1"></div>
<div id="item-slot-light" class="item-slot item-slot-big lvl13-box-1"></div>
<div id="item-slot-weapon" class="item-slot item-slot-big lvl13-box-1"></div>
<div id="item-slot-clothing_over" class="item-slot item-slot-big lvl13-box-1"></div>
<div id="item-slot-clothing_upper" class="item-slot item-slot-big lvl13-box-1"></div>
<div id="item-slot-clothing_lower" class="item-slot item-slot-big lvl13-box-1"></div>
<div id="item-slot-clothing_head" class="item-slot item-slot-big lvl13-box-1"></div>
<div id="item-slot-clothing_hands" class="item-slot item-slot-big lvl13-box-1"></div>
<div id="item-slot-shoes" class="item-slot item-slot-big lvl13-box-1"></div>
</div>
<div class="subheader" id="header-bag-items"><h3>Other items</h3></div>
<div class="infobox">
<ul id="bag-items" style="padding:0px; margin: 0px"></ul>
<p id="bag-items-empty" class="p-meta">Nothing here</p>
</div>
</div>
<div class="unit one-quarter">
<div class="subheader" id="header-self-use-items"><h3>Use</h3></div>
<div id="self-use-items" class="actionbox">
<table>
</table>
</div>
<div class="subheader"><h3>Craft</h3></div>
<input type="checkbox" class="checkbox" id="checkbox-crafting-show-obsolete" /><p class="checkbox-label" id="label-crafting-show-obsolete">Show obsolete</p>
<div id="self-craft" class="actionbox">
</div>
</div>
</div>
<div class="grid tabelement" id="container-tab-two-followers" data-tab="switch-followers" style="display:none;">
<div class="unit whole">
<p id="followers-max" class="p-meta">Maximum followers</p>
<div id="tab-followers-section-selected" class="unit-section">
<div class="subheader" id="header-party"><h3>Exploration party</h3></div>
<div class="infobox" id="container-party-slots">
</div>
</div>
<div id="tab-followers-section-unselected" class="unit-section">
<div class="subheader" id="header-followers"><h3>Other followers</h3></div>
<div class="infobox">
<ul id="list-followers" class="itemlist"></ul>
<p id="followers-empty" class="p-meta">Nothing here.</p>
</div>
</div>
<div id="tab-followers-section-recruits" class="unit-section">
<div class="subheader" id="header-recruits"><h3>Visitors</h3></div>
<p id="recruits-empty-message">No visitors here at the moment.</p>
<div id="recruits-container" class="actionbox">
<table></table>
</div>
</div>
</div>
</div>
<div class="grid tabelement" id="container-tab-two-map" data-tab="switch-map" style="display:none">
<div class="unit whole">
<p id="map-completion-hint">There are still places to explore on this level.</p>
<div id="mainmap-container-container">
<div id="mainmap-container" class="canvas-container lvl13-box-1">
<canvas id="mainmap" width="500" height="500" role="img" aria-label="level map"></canvas>
<div id="mainmap-overlay" class="canvas-overlay"></div>
</div>
</div>
<div id="mainmap-container-ascii">
<textarea rows="12" readonly></textarea>
<div id="mainmap-ascii-legend" class="lvl13-box-1"></div>
</div>
<div id="mainmap-sector-details" class="lvl13-box-1" style="margin: 5px; padding: 5px;">
<button id="btn-mainmap-sector-details-next" class="context btn-meta">Next</button>
<button id="btn-mainmap-sector-details-previous" class="context btn-meta">Previous</button>
<button id="btn-mainmap-sector-details-camp" class="context btn-meta">Camp</button>
<div id="mainmap-sector-details-content-empty">
<h3>Sector details</h3>
<p class="meta" id="mainmap-sector-details-empty-text-canvas">Click on a sector to see details.</p>
<p class="meta" id="mainmap-sector-details-empty-text-ascii">Select a sector to see details.</p>
</div>
<div id="mainmap-sector-details-content">
<h3><span id="mainmap-sector-details-name">Sector</span> <span id="mainmap-sector-details-pos"/></h3>
<table class="spacious">
<tr><td>Points of interest:</td><td><span id="mainmap-sector-details-poi"></span></td></tr>
<tr><td>Scavenging:</td><td><span id="mainmap-sector-details-res-sca"></span></td></tr>
<tr><td>Collectors:</td><td><span id="mainmap-sector-details-res-col"></span></td></tr>
<tr><td>Threats:</td><td><span id="mainmap-sector-details-threats"></span></td></tr>
<tr><td>Blockers:</td><td><span id="mainmap-sector-details-blockers"></span></td></tr>
<tr><td>Environment:</td><td><span id="mainmap-sector-details-env"></span></td></tr>
<tr><td>Distance:</td><td><span id="mainmap-sector-details-distance"></span></td></tr>
</table>
</div>
<div id="mainmap-sector-details-content-debug">
<button id="btn-cheat-teleport" class="meta">Teleport</button>
<span id="mainmap-sector-debug-text"></span>
</div>
</div>
</div>
</div>
<div class="grid tabelement" id="container-tab-trade" data-tab="switch-trade" style="display:none">
<div class="unit whole">
<div class="subheader"><h3>Incoming caravans</h3></div>
<p id="trade-caravans-incoming-empty-message">No traders here at the moment.</p>
<div id="trade-caravans-incoming-container" class="actionbox">
<table></table>
</div>
<div class="subheader"><h3>Trade partners</h3></div>
<p id="trade-caravans-outgoing-empty-message">No trade partners discovered yet.</p>
<div id="trade-caravans-outgoing-container" class="actionbox">
<table></table>
</div>
<p id="trade-caravans-outgoing-num">Available caravans:</p>
</div>
</div>
<div class="grid tabelement" id="container-tab-two-projects" data-tab="switch-projects" style="display:none">
<div class="unit whole">
<div class="actionbox" id="container-in-improvements-colony">
<div class="subheader"><h3>Colony projects</h3></div>
<div id="in-improvements-colony" class="actionbox">
<table class="fullwidth"></table>
</div>
<button id="in-action-launch" class="action" action="launch">Launch</button>
</div>
<div class="infobox">
<div class="subheader"><h3 id="header-in-improvements-level">Available projects</h3></div>
<div id="in-improvements-level" class="actionbox">
<table class="fullwidth"></table>
</div>
<p id="in-improvements-level-empty-message">There are no building projects available. Explore the map to find some.</p>
</div>
<div id="container-in-improvements-level-hidden">
<button id="in-improvements-reset-hidden" class='btn-meta btn-meta-float'>reset</button>
<div class="subheader"><h3 id="header-in-improvements-level-hidden">Hidden projects</h3></div>
<p id="in-improvements-hidden-message">There are no building projects available.</p>
</div>
<div class="subheader"><h3 id="header-in-improvements-level-built">Built projects</h3></div>
<div id="in-improvements-level-built" class="actionbox">
<table class="fullwidth"></table>
</div>
</div>
</div>
<div class="grid tabelement" id="container-tab-two-blueprints" data-tab="switch-blueprints" style="display:none;">
<div class="unit whole">
</div>
</div>
<div class="grid tabelement" id="container-tab-two-upgrades" data-tab="switch-upgrades" style="display: none;">
<div class="unit whole">
<div id="world-blueprints" class="actionbox">
<div class="subheader"><h3>Blueprints</h3></div>
<table id="blueprints-list" class="fullwidth">
</table>
</div>
<div id="world-upgrades" class="actionbox">
<div class="subheader"><h3>Available upgrades</h3></div>
<table id="upgrades-list" class="fullwidth spacious">
</table>
<p id="world-upgrades-empty-message">No available upgrades at the moment.</p>
</div>
<div id="world-upgrades-info" class="infobox">
<div class="subheader"><h3>All upgrades</h3></div>
<p id="world-upgrades-count">Completed upgrades: 0</p>
<div class ="infobox">
<div id="researched-upgrades-vis-container" class="canvas-container lvl13-box-1">
<canvas id="researched-upgrades-vis" width="100" height="100" role="img" aria-label="technology tree"></canvas>
<div id="upgrades-vis-overlay" class="canvas-overlay"></div>
</div>
<div id="upgrade-details" class="lvl13-box-1" style="margin: 5px; padding: 5px;">
<div id="upgrade-details-content-empty">
<h4>Upgrade details</h4>
<p class="meta">Click on an upgrade to see details.</p>
</div>
<div id="upgrade-details-content">
<span id="upgrade-details-status" class="status-badge">Status</span>
<h4 id="upgrade-details-name">Upgrade name</h4>
<p>
<span id="upgrade-details-desc">Upgrade description</span><br/>
<span id="upgrade-details-effect" class="p-meta">Upgrade effects</span>
</p>
</div>
</div>
</div>
</div>
</div>
</div>
<div class="grid tabelement" id="container-tab-two-world" data-tab="switch-world" style="display:none">
<div class="unit whole">
<div class="infobox">
<div class="subheader"><h3>Messages</h3></div>
<p id="world-message">No news from other camps at the moment.</p>
<div class="subheader"><h3>Camp overview</h3></div>
<table id="camp-overview" class="full-width dense">
<tr id="camp-overview-header" class="lvl13-box-1 header-mini">
<th class="th-text" colspan="2"></th>
<th class="th-number">pop</th>
<th class="th-number">rep</th>
<th class="th-number">raid</th>
<th class="th-number">storage</th>
<th class="th-text">production</th>
<th class="th-text">stats</th>
<th class="th-number"></th>
<th class="th-number"></th>
</tr>
</table>
</div>
</div>
</div>
</div><!-- main switch content grid -->
</div><!-- main unit: the whole 3/4 right of the log -->
<div id="log" class="unit one-quarter limit-height">
<div id="log-overlay" class="lvl13-fade-down"></div>
<ul></ul>
</div>
</div><!-- main grid -->
<div class="grid sticky-footer-push"></div>
</div><!-- sticky footer wrap -->
<div class="grid sticky-footer">
<div class="unit one-quarter" style="visibility:hidden"></div>
<div class="unit three-quarters" id="footer">
<span id="game-version" class="p-meta"></span>
<span id="game-msg" class="p-meta"></span>
<ul id="game-options">
<li><button class="btn-meta" id="btn-more">More</button>
<li><button class="btn-meta" id="btn-restart">Restart</button></li>
<li><button class="btn-meta" id="btn-save">Save</button></li>
</ul>
<ul id="game-options-extended" style="display:none">
<li><button class="btn-meta" id="btn-info">Info</button></li>
<li><button class="btn-meta" id="btn-importexport">Import/export</button></li>
<li><span>:</span></li>
</ul>
</div>
</div><!-- sticky footer -->
<div id="fight-popup" class="popup fill-on-mobiles hidden-by-default popup-ingame" style="display:none">
<h3 id="fight-title"></h3>
<p id="fight-desc"></p>
<div class="infobox" id="fight-popup-enemy-info">
<div class="container-relative">
<p id="fight-popup-enemy-name" class="nomargin">Enemy name & strength</p>
<div id="fight-damage-indictor-enemy" class="fight-damage-indicator">-5</div>
<div id="fight-status-indictor-enemy" class="fight-status-indicator">dodge</div>
</div>
<p id="fight-popup-enemy-stats" class="nomargin">Enemy strength</p>
<p id="fight-popup-enemy-difficulty" class="nomargin">Enemy difficulty</p>
</div>
<div id="fight-popup-bars">
<div class="progress-multibar-container progress centered">
<div id="fight-bar-enemy" class="progress-wrap progress">
<div class="progress-bar progress"></div>
<div class="progress-bar-change progress"></div>
</div>
<div id="fight-bar-enemy-shield" class="progress-wrap progress-wrap-science progress">
<div class="progress-bar progress"></div>
<div class="progress-bar-change progress"></div>
</div>
</div>
<div class="progress-multibar-container progress centered">
<div id="fight-bar-self" class="progress-wrap progress">
<div class="progress-bar progress"></div>
<div class="progress-bar-change progress"></div>
</div>
<div id="fight-bar-self-shield" class="progress-wrap progress-wrap-science progress">
<div class="progress-bar progress"></div>
<div class="progress-bar-change progress"></div>
</div>
</div>
</div>
<div class="infobox" id="fight-popup-self-info">
<div class="container-relative">
<p id="fight-popup-self-name" class="nomargin">Player name</p>
<div id="fight-damage-indictor-self" class="fight-damage-indicator">-5</div>
<div id="fight-status-indictor-self" class="fight-status-indicator">dodge</div>
</div>
<p id="fight-popup-self-stats" class="nomargin">Player strength</p>
<span id="fight-popup-self-equipment"></span>
</div>
<div class="container-nomargin" id="fight-popup-items">
<ul class="itemlist" id="list-fight-items" style="margin-top: -10px;"></ul>
<span id="fight-popup-itemlist-separator">|</span>
<ul class="itemlist" id="list-fight-followers" style="margin-top: -10px;"></ul>
</div>
<div class="buttonbox" id="fight-buttons-infightactions"></div>
<div id="fight-popup-results"></div>
<div class="buttonbox" id="fight-buttons-main">
<button id="out-action-fight-cancel" class="action action-manual-trigger" action="flee">Flee</button>
<button id="out-action-fight-confirm" class="action" action="fight">Fight</button>
<button id="out-action-fight-close">Leave</button>
<button id="out-action-fight-continue">Continue</button>
<button id="out-action-fight-takeselected" class="action inventory-selection-ok" action="accept_inventory">Continue</button>
<button id="out-action-fight-takeall" class='action inventory-selection-takeall' action='take_all'>Take all</button>
</div>
</div>
<div id="incoming-caravan-popup" class="popup popup-wide fill-on-mobiles hidden-by-default popup-ingame" style="display:none">
<h3>Trader</h3>
<p id="incoming-caravan-popup-markup"></p>
<div class="inventorybox" style="display:flex">
<div id="inventorylist-incoming-caravan-camp-inventory" class="inventorydivision" style="width: 170px">
<p class="inventorybox-header">Camp inventory</p>
<ul></ul>
<p class="msg-empty">(empty)</p>
</div>
<div id="inventorylist-incoming-caravan-camp-offer" class="inventorydivision inventorydivision-with-footer highlightbox" style="width: 130px">
<p class="inventorybox-header">Camp offer</p>
<ul></ul>
<p class="msg-empty">(empty)</p>
<p class="value inventorybox-footer">0</span>
</div>
<div id="inventorylist-incoming-caravan-trader-offer" class="inventorydivision inventorydivision-with-footer highlightbox" style="width: 130px">
<p class="inventorybox-header">Trader offer</p>
<ul></ul>
<p class="msg-empty">(empty)</p>
<p class="value inventorybox-footer">0</span>
</div>
<div id="inventorylist-incoming-caravan-trader-inventory" class="inventorydivision" style="width: 170px">
<p class="inventorybox-header">Trader inventory</p>
<ul></ul>
<p class="msg-empty">(empty)</p>
</div>
</div>
<div id="incoming-caravan-popup-multiplier"></div>
<div class="buttonbox" id="incoming-caravan-buttons-main">
<button id="incoming-caravan-popup-cancel">Cancel</button>
<button id="incoming-caravan-popup-reset">Reset</button>
<button id="incoming-caravan-popup-confirm" class="action" action="trade_with_caravan">Trade</button>
</div>
</div>
<div id="manage-save-popup" class="popup fill-on-mobiles hidden-by-default popup-ingame" style="display:none">
<h3>Export / import save</h3>
<p>Export / import your save data for backup or to continue playing on another computer.<br/>Note that the game is still in alpha and updates can break old saves.</p>
<p>Your world seed: <span id="save-seed">?</span><br>Current version: <span id="save-version">?</span></p>
<div class="infobox">
<textarea id="manage-save-textarea" rows="5" cols="60"></textarea>
</div>
<p id="manage-save-warning" class="warning"></p>
<p id="manage-save-msg"></p>
<div class="buttonbox" id="load-import-container">
<button id="load-import">Load</button>
</div>
<div class="buttonbox">
<button id="open-export">Export</button>
<button id="open-import">Import</button>
<button id="close-manage-save-popup">Close</button>
</div>
</div>
<div id="common-popup" class="popup fill-on-mobiles hidden-by-default popup-ingame" style="display:none">
<h3></h3>
<p id="common-popup-desc"></p>
<p id="common-popup-input-container"><input class="text" autocomplete="false" autofocus="true"/></p>
<div id="info-results"></div>
<div class="buttonbox"></div>
</div>
<div id="vision-overlay"></div>
<div class="thinking-content">
<div class="loading-spinner">
<div class="loading-dot loading-dot1"></div>
<div class="loading-dot loading-dot2"></div>
<div class="loading-dot loading-dot3"></div>
</div>
</div>
<div class="loading-content">
<div class="loading-spinner">
<div class="loading-dot loading-dot1"></div>
<div class="loading-dot loading-dot2"></div>
<div class="loading-dot loading-dot3"></div>
</div>
</div>
<!-- Google Analytics -->
<script async src="https://www.googletagmanager.com/gtag/js?id=UA-118652515-1"></script>
<script>
window.dataLayer = window.dataLayer || [];
function gtag(){dataLayer.push(arguments);}
gtag('js', new Date());
gtag('config', 'UA-118652515-1', {
'app_name': 'Level13',
'custom_map': { 'dimension1': 'world_seed', 'dimension2': 'max_level', 'dimension3': 'max_camp' },
});
</script>
<!-- RequireJS -->
<script data-main="src/config" src="lib/requirejs/require.min.js"></script>
</body>
</html>
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