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OSCHINA-MIRROR/mirrors-ValveProton

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user_settings.sample.py 1.5 КБ
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Ziqing Hui Отправлено 28.02.2024 05:41 b80cedd
#To enable these settings, name this file "user_settings.py".
#Settings here will take effect for all games run in this Proton version.
user_settings = {
#By default, logs are saved to $HOME/steam-<STEAM_GAME_ID>.log, overwriting any previous log with that name.
#Log directory can be overridden with $PROTON_LOG_DIR.
#enable logging
"PROTON_LOG": "1",
#custom Wine debug logging
#"WINEDEBUG": "+timestamp,+pid,+tid,+seh,+unwind,+threadname,+debugstr,+loaddll,+mscoree",
#DXVK debug logging
"DXVK_LOG_LEVEL": "info",
#DXVK-NVAPI debug logging
"DXVK_NVAPI_LOG_LEVEL": "info",
#vkd3d debug logging
"VKD3D_DEBUG": "warn",
#vkd3d-shader debug logging
"VKD3D_SHADER_DEBUG": "fixme",
#wine-mono debug logging (Wine's .NET replacement)
"WINE_MONO_TRACE": "E:System.NotImplementedException",
#"MONO_LOG_LEVEL": "info",
#general purpose media logging
# "GST_DEBUG": "4",
#or, verbose converter logging (may impact playback performance):
# "GST_DEBUG": "4,WINE:7,protonmediaconverter:7",
"GST_DEBUG_NO_COLOR": "1",
#Enable DXVK's HUD
# "DXVK_HUD": "devinfo,fps",
#Use OpenGL-based wined3d for d3d11, d3d10, and d3d9 instead of Vulkan-based DXVK
# "PROTON_USE_WINED3D": "1",
#Disable d3d11 entirely
# "PROTON_NO_D3D11": "1",
#Disable eventfd-based in-process synchronization primitives
# "PROTON_NO_ESYNC": "1",
#Disable futex-based in-process synchronization primitives
# "PROTON_NO_FSYNC": "1",
}

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https://api.gitlife.ru/oschina-mirror/mirrors-ValveProton.git
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oschina-mirror
mirrors-ValveProton
mirrors-ValveProton
proton_9.0