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Tilemap
and TilemapLayer
classes have a new method getTileCorners
. This method will return an array of Vector2s with each entry corresponding to the corners of the requested tile, in world space. This currently works for Orthographic and Hexagonal tilemaps.Tileset.tileOffset
(which is a Vector2). This property is set automatically when Tiled data is parsed and found to contain it. Fix #5633 (thanks @moJiXiang @kainage)Tilemap.createFromObjects
method has been overhauled to support typed tiles from the Tiled Map Editor (https://doc.mapeditor.org/en/stable/manual/custom-properties/#typed-tiles). It will now also examine the Tileset to inherit properties based on the tile gid. It will also now attempt to use the same texture and frame as Tiled when creating the object (thanks @lackhand)TilemapLayer
now has the Mask
component - meaning you can apply a mask to tilemaps (thanks @samme)TilemapLayer.setTint
is a new method that allows you to set the tint color of all tiles in the given area, optionally based on the filtering search options. This is a WebGL only feature.staggeraxis-y + staggerindex-odd
, staggeraxis-x + staggerindex-odd
, staggeraxis-y + staggerindex-even
and staggeraxis-x, staggerindex-even
(thanks @rexrainbow)Tilemap.getLayerIndex
will now return null
if a given TilemapLayer instance doesn't belong to the Tilemap or has been destroyed.Tilemap.addTilesetImage
has a new optional parameter tileOffset
which, if given, controls the rendering offset of the tiles. This was always available on the Tileset itself, but not from this function (thanks @imothee)MatterTileBody
class, which is created when you convert a Tilemap into a Matter Physics world, will now check to see if the Tile has flipX
or flipY
set on it and rotate the body accordingly. Fix #5893 (thanks @Olliebrown @phaserhelp)HexagonalTileToWorldY
function as it cannot work without an X coordinate. Use HexagonalTileToWorldXY
instead.HexagonalWorldToTileY
function as it cannot work without an X coordinate. Use HexagonalWorldToTileXY
instead.TileMap.createBlankDynamicLayer
has now been removed as it was deprecated in 3.50.TileMap.createDynamicLayer
has now been removed as it was deprecated in 3.50.TileMap.createStaticLayer
has now been removed as it was deprecated in 3.50.Matter.convertTilemapLayers
had an edge-case which could create composite bodies unintentionally. If any tiles had multiple colliders and you were providing body creation options, the parts
property in the options would be modified and then concatenated with any bodies created after it. This could mean that some tiles would be combined when they shouldn't be, and on large maps would eventually hang once the convex hull got too big / complex. It now runs a copy on the object before using it (thanks @EddieCameron)TilemapLayer.skipCull
feature wasn't being applied correctly for Isometric, Hexagonal or Staggered tiles, only for Orthographic tiles (the default). It will now respect the skipCull
property and return all tiles during culling if enabled. Fix #5524 (thanks @veleek)HexagonalTileToWorldXY
function as it was incorrect. Now returns world coordinates correctly.Tilemap.copy
would error if you copied a block of tiles over itself, even partially, as it tried to copy already replaced tiles as part of the function. It will now copy correctly, regardless of source or destination areas. Fix #6188 (thanks @Arkyris)Tile.copy
will now use the DeepCopy
function to copy the Tile.properties
object, as otherwise it just gets copied by reference.HexagonalWorldToTileXY
function as it was incorrect. Now detects any dimension hexagon correctly. Fix #5608 (thanks @stonerich)IsometricWorldToTileXY
function and added optional boolean property that allows the setting of the tile origin to the top or base. Fix #5781 (thanks @benjamin-wilson)Tilemap.worldToTileX
or worldToTileY
on a Isometric or Hexagonal Tilemap will now always return null
instead of doing nothing, as you cannot convert to a tile index using just one coordinate for these map types, you should use worldToTileXY
instead.Tilemap.destroyLayer
method would throw an error "TypeError: layer.destroy is not a function". It now correctly destroys the TilemapLayer. Fix #6268 (thanks @samme)MapData
and ObjectLayer
will now enforce that the Tilemap.objects
property is always an array. Sometimes Tiled willl set it to be a blank object in the JSON data. This fix makes sure it is always an array. Fix #6139 (thanks @robbeman)ParseJSONTiled
function will now run a DeepCopy
on the source Tiled JSON, which prevents object mutation, fixing an issue where Tiled Object Layer names would be duplicated if used across multiple Tilemap instances. Fix #6212 (thanks @temajm @wahur666)Tilemap.createFromObjects
method will now correctly place both tiles and other objects. Previously, it made the assumption that the origin was 0x1 for all objects, but Tiled only uses this for tiles and uses 0x0 for its other objects. It now handles both. Fix #5789 (thanks @samme)Tilemap.tileToWorldY
method incorrectly had the parameter tileX
. It will worked, but didn't make sense. It is now tileY
(thanks @mayacoda)Tilemap.convertTilemapLayer
method would fail for isometric tilemaps by not setting the physic body alignment properly. It will now call getBounds
correctly, allowing for use on non-orthagonal maps. Fix #5764 (thanks @mayacoda)ParseTileLayers
function has been updated so that it no longer breaks when using a Tiled infinite map with empty chunks (thanks @jonnytest1)PutTileAt
function will now set the Tile dimensions from the source Tileset, fixing size related issues when placing tiles manually. Fix #5644 (thanks @moJiXiang @stuffisthings)Tileset.tileOffset
property fixes an issue with drawing isometric tiles when an offset had been defined in the map data (thanks @moJiXiang)Tilemaps.Tile.getBounds
method would take a camera
parameter but then not pass it to the methods called internally, thus ignoring it. It now factors the camera into the returned Rectangle.Tilemap.createFromObjects
has had the rendering of Tiled object layers on isometric maps fixed. Objects contained in object layers generated by Tiled use orthogonal positioning even when the map is isometric and this update accounts for that (thanks @lfarroco)TilemapLayer.getTilesWithinShape
method would not return valid results when used with a Line geometry object. Fix #5640 (thanks @hrecker @samme)MatterTileBody
from an isometric tile the tiles top value would be incorrect. The getTop
method has been fixed to address this (thanks @adamazmil)Return to the Change Log index.
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