Transform.getWorldPoint
is a new method that will return the World point as a Vector2 of a Game Object, factoring in parents if applicable (thanks @samme)Utils.Array.GetFirst
can now search from the end of the array when setting startIndex
to -1.DynamicTexture
and by extension RenderTexture
now have a new boolean property forceEven
in their constructor, setSize
and resize
methods. This will force the given width and height values to be rounded up to the nearest even value. This significantly improves the rendering quality of the render texture in most circumstances, so the flag is true
by default. This is a potentially breaking change, so if you know you need an odd sized texture, please set the value to false
. Fix #6988 (thanks @rexrainbow)Tween.isNumberTween
is a new boolean property that tells if the Tween is a NumberTween, or not.TransformMatrix.setTransform
method has been updated so that it uses the old way of passing in matrix values for Canvas 2D. This fixes the error "Failed to execute 'setTransform' on 'CanvasRenderingContext2D': 6 arguments required, but only 1 present." in old legacy browsers such as Chromium Embedded Framework. Fix #6965 (thanks @rafa-fie)mousedown
and mouseup
have been added for unlocking Web Audio. Both events occur before a click
event, allowing for earlier audio unlocking on devices that use a mouse (thanks @pavle-goloskokovic)addBase64
method. Rather than the error "TypeError: null is not an object (evaluating 'texture.source')" is will not return early (thanks @samme)TweenBuilder
and NumberTweenBuilder
have been updated to use GetFastValue
for most properties instead of GetValue
.Transform.getWorldTransformMatrix
method will now destroy the parent matrix at the end, if it was created within the method.Body.setGameObject
and StaticBody.setGameObject
methods have been updated to do the following: Return if no valid Game Object is passed. Disable and null the body of the existing Game Object if the Body has one. Set the body
property, even if it doesn't exist (converts non-physics objects into physics objects). Calls setSize
to update the body dimensions to make the new Game Object and finally sets enable
based on the given parameter, which is now correctly referenced. The StaticBody version also has a new parameter, enable
which matches that of the Dynamic Body and defaults to true
(the original state). Fix #6969 (thanks @yongzheng7)ArcadeColliderType
has been updated to include Physics.Arcade.StaticBody
. Fix #6967 (thanks @yongzheng7)Phaser.Types.GameObjects.Text.TextStyle
now includes letterSpacing
: a positive or negative amount to add to the spacing between characters. Fix #7002 (thanks @Stever1388)Tilemaps.Parsers.Tiled.ParseTilesets
, Tilemaps.Parsers.Tiled.BuildTilesetIndex
and Tilemaps.ImageCollection.addImage
have been updated to include width
and height
of each individual image. Fix #6990 (thanks @stickleprojects)Tilemaps.Components.RenderDebug
and Tilemaps.Parsers.Tiled.BuildTilesetIndex
have been updated to include width
and height
offsets in Image Collections.Tilemaps.Components.GetTilesWithinShape
when attempting to use this method with non orthogonal tilemaps.Cameras.Scene2D.Camera.preRender
method from protected to public. Fix #7020 (thanks @zoubingwu)TweenData.update
will now check if the Tween is a Number Tween and apply the final start/end value to the result on completion, instead of the eased value as calculated by the change made in v3.87.BaseTweenData.duration
can now never be zero or less than zero, which would trigger NaN errors. It's now clamped to a minimum of 0.01ms. Fix #6955 (thanks @kainage)FontFileConfig
(thanks @samme)Matter.World.update
could hang and crash the browser if a large delta value was given to it, such as returning to a long-dormant tab. The Matter Runner config values are now properly passed through, preventing this from happening. Fix #6977 (thanks @ubershmekel @samme)Phaser.Physics.Matter.Components.Transform#scale
correctly scales the physics body with the GameObject. Fix #7001 (thanks @Stever1388)Phaser.Textures.Frame.setCropUVs
updated crop calculation to include the spriteSourceSize
. Fix #6996 (thanks @CrispMind)Phaser.Tilemaps.Parsers.Tiled.ParseJSONTiled
updated hexagonal tilemaps to correctly calculate the widthInPixels
and heightInPixels
based on the hexagonal overlapping tiles. Fix #6992 (thanks @ptantiku)Phaser.Display.Color.Interpolate.RGBWithRGB
now correctly returns a Phaser.Types.Display.ColorObject
that includes r
, g
, b
, a
and color
values. Fix #6979 (thanks @XWILKINX)Phaser.Plugins.PluginManager
automatically boots plugins when the game config render type is set to Phaser.HEADLESS
. Fix #6893 (thanks @hubertgrzeskowiak)persist
set to true
and given a completeDelay
value are no longer destroyed and can be replayed. Fix #7008 (thanks @Stever1388)Tweens.TweenChain
onStart
event is now dispatched properly. Fix #7007 (thanks @Stever1388)GameObjects.Particles.Zones.DeathZone
now uses world position coordinates instead of local position coordinates following the particle emitter position. Fix #7006 (thanks @Stever1388)Phaser.Types.Tweens.TweenBuilderConfig
object is now correctly executed without errors. Fix #7003 (thanks @Stever1388)GameObjects.Text
created with wordwrap
and with letterSpacing
applied now takes into account the provided letterSpacing
value to correctly wrap lines. Fix #7002 (thanks @Stever1388)GameObjects.DOMElement
sets the GameObject's displayWidth
and displayHeight
using its scaleX
and scaleY
values instead of the DOM elements getBoundingClientRect()
values. Fix #6871 (thanks @HawkenKing)mode
to Phaser.Scale.FIT
and autoCenter
to Phaser.Scale.CENTER_BOTH
correctly centres canvas on iOS devices. Fix #6862 (thanks @HawkenKing)Tilemaps.Tilemap.createBlankLayer
method now correctly sets the hexSideLength
as loaded from the hex tilemap. Fix #6074 (thanks @wwoods)Animations.AnimationState.play
method now prioritises the frameRate
property when it is set in the PlayAnimationConfig
object over animation data loaded from an external file.Layer
Game Object method setToTop
would throw an exception: getDisplayList is not a function
. This method has now been added to the Game Object. Fix #7014 (thanks @leha-games @rexrainbow)EmitterOp
defaultEmit()
always returned undefined
, causing particle problems if you gave only an onUpdate
callback. Also if you configured an EmitterOp with onEmit
or onUpdate
, the op's current value would be incorrect (an object) until the first emit. Fix #7016 (thanks @urueda @samme)Thanks to the following for helping with the Phaser Examples, Beta Testing, Docs, and TypeScript definitions, either by reporting errors, fixing them, or helping author the docs:
@samme @justin-calleja
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