Слияние кода завершено, страница обновится автоматически
# FPC, Lazarus stuff
*.compiled
*.rsj
*.rst
*.o
*.or
*.ppu
*.a
*.lps
*.lrs
*.dbg
*.res
lib/
# Delphi stuff
*.dproj.local
*.identcache
*.stat
*.dcu
*.dsk
*.~dsk
# https://docwiki.embarcadero.com/RADStudio/Sydney/en/API_(*.rsm)
*.rsm
*.local
__recovery
*.deployproj
*.delphilsp.json
# Other backups
*.blend1
*.blend2
*~
backup
# Other unwanted
*.apk
*.aab
*.log
*.exe
*.wasm
*.dll
libsteam_api.so
libsteam_api.dylib
*.pro.user
.DS_Store
xcuserdata
!xcshareddata
/bin/
/tools/castle-editor/Castle Game Engine.app/
# used by https://marketplace.visualstudio.com/items?itemName=alefragnani.jenkins-status
/.jenkins
AndroidSigningProperties.txt
# Visual Studio stuff
.vs/
*.vcxproj.user
# cge build tool stuff
castle-engine-output
# Already included by *.res above
#automatic-windows-resources.res
#castle-auto-generated-resources.res
CastleProjectLocalSettings.json
# fpmake stuff
castle-game-engine-*.fpm
/fpmake
/units/
# manpages output
/doc/man/man1/*.1
# PasDoc output
/doc/pasdoc/cache/
/doc/pasdoc/html/
/doc/pasdoc/latex/
/doc/pasdoc/php/
/doc/reference/
# Bundled FPC (ignore it, in case someone puts it in CGE source tree)
/tools/contrib/fpc
# Proprietary Android libraries
# (it may be easy to put them into CGE source tree, but don't commit).
/tools/build-tool/data/android/integrated-services/chartboost/app/libs/*.jar
/tools/build-tool/data/android/integrated-services/game_analytics/app/libs/*.jar
/tools/build-tool/data/android/integrated-services/startapp/app/libs/*.jar
/tools/build-tool/data/ios/services/game_analytics/cge_project_name/game_analytics/GameAnalytics.h
/tools/build-tool/data/ios/services/game_analytics/cge_project_name/game_analytics/libGameAnalytics.a
# deprecated_library artifacts
/examples/deprecated_library/build-qt_library_tester-*
/examples/deprecated_library/qt_library_tester/build
/examples/deprecated_library/cpp_winapi_library_tester/Debug
/examples/deprecated_library/cpp_winapi_library_tester/Release
/examples/deprecated_library/cpp_winapi_library_tester/x64
/examples/deprecated_library/lazarus_library_tester/*.app
/examples/deprecated_library/lazarus_library_tester/cge_dynlib_tester
/src/deprecated_library/build-*
/src/deprecated_library/ios-output/
/src/deprecated_library/libcastleengine.dylib
/src/deprecated_library/libcastleengine.so
# Lazarus packages artifacts
/packages/alternative_castle_window_based_on_lcl.pas
/packages/castle_base.pas
/packages/castle_components.pas
/packages/castle_editor_components.pas
/packages/castle_indy.pas
/packages/castle_window.pas
/packages/lib/
# Unix binaries (keep this list alphabetic).
/examples/advanced_editor/advanced_loading_designs/advanced_loading_designs
/examples/advanced_editor/custom_component/custom_component
/examples/animations/animate_bones_by_code/animate_bones_by_code
/examples/animations/animate_transform_by_code/animate_transform_by_code
/examples/animations/animate_transform_by_code_2/animate_transform_by_code_2
/examples/animations/deprecated_resource_animations/resource_animations
/examples/animations/expose_transformations_to_animate_children/expose_transformations_demo
/examples/animations/play_animation/play_animation
/examples/animations/simultaneous_animations_one_scene/simultaneous_animations_one_scene
/examples/animations/split_long_animation/split_long_animation
/examples/animations/md3_animations_tags/md3_animations_tags
/examples/animations/optimize_animations_test/optimize_animations_test
/examples/audio/audio_player/audio_player
/examples/audio/doppler_demo/doppler_demo
/examples/audio/game_3d_sound/game_3d_sound
/examples/audio/internal/fmod_api_test/fmod_api_test
/examples/audio/play_sounds/play_sounds
/examples/audio/simplest_play_sound/simplest_play_sound
/examples/audio/test_sound_source_allocator/test_sound_source_allocator
/examples/castlescript/castle_calculator/castle_calculator
/examples/castlescript/image_make_by_script/image_make_by_script
/examples/component_gallery/cge-component-gallery
/examples/creature_behaviors/creature_behaviors
/examples/curves/use_designed_curve/use_designed_curve
/examples/delphi/fmx/CastleFmx
/examples/delphi/fmx_play_animation/CastleFmxPlayAnimation
/examples/deprecated_to_upgrade/fixed_camera_game/rift
/examples/eye_of_beholder/eye_of_beholder
/examples/fonts/distance_field_fonts/distance_field_fonts
/examples/fonts/font_draw_over_image/font_draw_over_image
/examples/fonts/font_draw_over_image/font_draw_over_image_output.png
/examples/fonts/html_text/html_text
/examples/fonts/test_local_characters/test_local_characters
/examples/fonts/text_tests/text_tests
/examples/fonts/texture-font-to-pascal
/examples/fps_game/fps_game
/examples/deprecated_to_upgrade/fps_game_old_ai/fps_game
/examples/ifc/ifc
/examples/images_videos/image_decompose/image_decompose
/examples/images_videos/deprecated_drawing_modes_test/drawing_modes_test
/examples/images_videos/draw_images_on_gpu/draw_images_on_gpu
/examples/images_videos/image_compare/image_compare
/examples/images_videos/image_convert/image_convert
/examples/images_videos/image_display/image_display
/examples/images_videos/image_identify/image_identify
/examples/images_videos/image_render_custom_shader/image_render_custom_shader
/examples/images_videos/simple_video_editor/simple_video_editor
/examples/images_videos/test_castleimage_draw3x3/test_castleimage_draw3x3
/examples/images_videos/image_generate_and_use/image_generate_and_use
/examples/isometric_game/isometric_game
/examples/isometric_game_3d/isometric_game_3d
/examples/game_controllers/game_controllers_demo
/examples/lazarus/load_model_and_camera_manually/lib/
/examples/lazarus/load_model_and_camera_manually/load_model_and_camera_manually
/examples/lazarus/model_3d_viewer/model_3d_viewer
/examples/lazarus/model_3d_with_2d_controls/model_3d_with_2d_controls
/examples/lazarus/multiple_views/multiple_views
/examples/lazarus/two_controls/lib/
/examples/lazarus/two_controls/two_controls
/examples/lazarus/two_controls/two_controls.lps
/examples/localization/deprecated_custom/castle_localization
/examples/localization/gettext/localization_test
/examples/localization/gettext/po_files/generator/po_generator
/examples/mobile/game_services/game_services_demo
/examples/mobile/activity_recognition/activity_recognition
/examples/mobile/drawing_toy/drawing_toy
/examples/mobile/on_screen_keyboard/on_screen_keyboard
/examples/mobile/simple_3d_demo/simple_3d_demo
/examples/mobile/two_cars/two_cars
/examples/mobile/simplest_manifest_test/simplest_manifest_test
/examples/shaders/shader_effects_simple/shader_effects_simple
/examples/shaders/shader_effects_on_primitives/shader_effects_primitives
/examples/viewport_and_scenes/shadows/shadows
/examples/viewport_and_scenes/shadow_volumes_whole_scene_manifold/shadow_volumes_whole_scene_manifold
/examples/viewport_and_scenes/bump_mapping/bump_mapping
/examples/network/asynchronous_download/asynchronous_download
/examples/network/castle_download/castle_download
/examples/network/custom_url_handler/read_game_data_from_zip
/examples/network/put_data/put_data
/examples/network/remote_logging/remote_logging
/examples/network/tcp_connection/client/client
/examples/network/tcp_connection/server/server
/examples/physics/physics_asteroids/physics_asteroids
/examples/physics/physics_2d_collisions/physics_2d_collisions
/examples/physics/physics_2d_game_sopwith/physics_2d_game_sopwith
/examples/physics/physics_3d_collisions_layers/physics_3d_collisions_layers
/examples/physics/physics_3d_demo/physics_3d_demo
/examples/physics/physics_3d_shooter/physics_3d_shooter
/examples/physics/physics_joints_2d/physics_joints_2d
/examples/physics/physics_joints_2d_grab/physics_joints_2d_grab
/examples/physics/physics_joints_3d/physics_joints_3d
/examples/physics/physics_joints_frequency/physics_joints_frequency
/examples/physics/physics_explosion/physics_explosion
/examples/physics/physics_forces/physics_forces
/examples/physics/physics_persistent_forces_components/physics_persistent_forces_components
/examples/physics/physics_simple_3d_bullet/physics_simple_3d_bullet
/examples/physics/physics_test_changing_transformation/physics_test_changing_transformation
/examples/physics/physics_test_scale_colliders/physics_test_scale_colliders
/examples/physics/physics_test_scaled_mesh_collider/physics_test_scaled_mesh_collider
/examples/physics/physics_test_transformation_sync/physics_test_transformation_sync
/examples/platformer/platformer
/examples/portable_game_skeleton/my_fantastic_game
/examples/research_special_rendering_methods/dynamic_ambient_occlusion/dynamic_ambient_occlusion
/examples/research_special_rendering_methods/new_renderer_skeleton/new_renderer_skeleton
/examples/research_special_rendering_methods/plane_mirror_and_shadow/plane_mirror_and_shadow
/examples/research_special_rendering_methods/shadow_fields/precompute_shadow_field
/examples/research_special_rendering_methods/shadow_fields/shadow_fields
/examples/shaders/transform_feedback/transform_feedback
/examples/research_special_rendering_methods/test_rendering_opengl_capabilities/test_rendering_opengl_capabilities
/examples/screen_effects_demo/screen_effects_demo
/examples/short_api_samples/animation_stop_notification/animation_stop_notification
/examples/short_api_samples/metadata/metadata_use
/examples/short_api_samples/save_screen_rgba/save_screen_rgba
/examples/short_api_samples/transform_save_load/aaa.castle-transform
/examples/short_api_samples/transform_save_load/transform_save_load
/examples/short_api_samples/xml_utils/bookmarks_xml_demo
/examples/space_shooter/space_shooter
/examples/sprite_sheets/sprite_sheets_demo/sprite_sheets_demo
/examples/steam/steam_test
/examples/terrain/terrain
/examples/test_local_filename_chars/test_local_filename_chars
/examples/third_person_navigation/third_person_navigation
/examples/tiled/map_viewer/map_viewer
/examples/tiled/strategy_game_demo/strategy_game_demo
/examples/user_interface/custom_cursor/custom_cursor
/examples/user_interface/dragging_test/dragging_test
/examples/user_interface/edit_test/edit_test
/examples/user_interface/mask/mask
/examples/user_interface/screen_resolution_change/screen_resolution_change
/examples/user_interface/show_various_ui_controls/show_various_ui_controls
/examples/user_interface/test_all_view_events/test_all_view_events
/examples/user_interface/timer_test/timer_test
/examples/user_interface/ui_batching/ui_batching
/examples/user_interface/view_events/view_events
/examples/user_interface/zombie_fighter/zombie_fighter
/examples/user_interface/zombie_fighter_alternative_short_lived_views/zombie_fighter
/examples/user_interface/progress_bar_ui_example/progress_bar_ui_example
/examples/viewport_and_scenes/anisotropic_filtering/anisotropic_filtering
/examples/viewport_and_scenes/billboards_blending_in_3d/billboards_blending_in_3d
/examples/viewport_and_scenes/build_3d_object_by_code/build_3d_object_by_code
/examples/viewport_and_scenes/build_3d_object_by_code_2_tunnel/build_3d_object_by_code_2_tunnel
/examples/viewport_and_scenes/cars_demo/cars_demo
/examples/viewport_and_scenes/collisions/collisions
/examples/viewport_and_scenes/combine_multiple_x3d_into_one_scene/combine_multiple_x3d_into_one_scene
/examples/viewport_and_scenes/custom_input_shortcuts_saved_to_config/custom_input_shortcuts_saved_to_config
/examples/viewport_and_scenes/deprecated_placeholder_names/placeholder_names
/examples/viewport_and_scenes/deprecated_x3d_call_pascal_code/x3d_call_pascal_code
/examples/viewport_and_scenes/detect_scene_hit/detect_scene_hit
/examples/viewport_and_scenes/fog_and_distance_culling/fog_and_distance_culling
/examples/viewport_and_scenes/headlight/headlight
/examples/viewport_and_scenes/level_of_detail_demo/level_of_detail_demo
/examples/viewport_and_scenes/listen_on_x3d_events/listen_on_x3d_events
/examples/viewport_and_scenes/mesh_update/mesh_update
/examples/viewport_and_scenes/multiple_viewports/multiple_viewports
/examples/viewport_and_scenes/position_from_world/position_from_world
/examples/viewport_and_scenes/render_3d_to_image/render_3d_to_image
/examples/viewport_and_scenes/render_3d_to_texture_and_use_as_quad/render_3d_to_texture_and_use_as_quad
/examples/shaders/shader_effects_on_shape/shader-effects
/examples/shaders/shader_effects_on_texture/shader_effects_on_texture
/examples/shaders/shader_effects_on_background/shader_effects_on_background
/examples/shaders/shader_override/shader_override
/examples/viewport_and_scenes/show_bounding_rect_in_2d/show_bounding_rect_in_2d
/examples/viewport_and_scenes/test_triangulate/test_triangulate
/examples/viewport_and_scenes/test_was_visible/test_was_visible
/examples/viewport_and_scenes/transform_hierarchy/transform_hierarchy
/examples/viewport_and_scenes/transform_primitives/transform_primitives
/examples/viewport_and_scenes/transform_speed_test/transform_speed_test
/examples/viewport_and_scenes/view_3d_model_advanced/view_3d_model_advanced
/examples/viewport_and_scenes/view_3d_model_basic/view_3d_model_basic
/examples/viewport_and_scenes/viewport_3d_tutorial/my-new-project-3d
/examples/viewport_and_scenes/occlusion_culling/occlusion_culling
/examples/viewport_and_scenes/shadows_distance_culling/shadows_distance_culling
/examples/viewport_and_scenes/projector/projector
/examples/visualize_triangulation/visualize_triangulation
/examples/window/multi_window/multi_window
/examples/window/multiple_windows_and_viewports/multiple_windows_and_viewports
/examples/window/window_menu/window_menu
/examples/web/simplest/webgl-tests
/examples/web/simplest_viewport/simplest_viewport
/examples/web/simplest_invaders/simplest_invaders
/tests/castle-tester
/tests/test_castle_game_engine
/tests/time_measurements_tests/time_measurements_tests
/tools/build-tool/castle-engine
/tools/build-tool/tests/test_cge_build_tool
/tools/castle-curves/castle-curves
/tools/castle-editor-portable/castle-editor-portable
/tools/image-to-pascal/image-to-pascal
/tools/internal/check_packages/check_packages
/tools/internal/check_units_dependencies/check_one_unit_dependencies
/tools/internal/fpc-cge/fpc-cge
/tools/internal/generate_webgl_flat_api/generate_webgl_flat_api
/tools/internal/generate_ifc/generate_ifc
/tools/internal/generate-persistent-vectors/generate-persistent-vectors
/tools/internal/teapot-to-pascal/teapot-to-pascal
/tools/internal/x3d-nodes-to-pascal/x3d-nodes-to-pascal
/tools/sprite-sheet-to-x3d/sprite-sheet-to-x3d
/tools/texture-font-to-pascal/texture-font-to-pascal
/tools/to-data-uri/to-data-uri
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