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OSCHINA-MIRROR/mirrors-CppFishingCode

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cppfish.vcxproj 8.3 КБ
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尹辉 Отправлено 22.09.2019 13:14 372ee2f
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
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<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<VCProjectVersion>15.0</VCProjectVersion>
<ProjectGuid>{7E6C8153-06E8-4888-88EE-9136D165C9F0}</ProjectGuid>
<RootNamespace>cppfish</RootNamespace>
<WindowsTargetPlatformVersion>10.0.17763.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
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<PlatformToolset>v141</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v141</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v141</PlatformToolset>
<CharacterSet>MultiByte</CharacterSet>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v141</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="Shared">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
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<SDLCheck>true</SDLCheck>
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</ClCompile>
<Link>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<ConformanceMode>true</ConformanceMode>
</ClCompile>
<Link>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="frame\bullet.cpp" />
<ClCompile Include="frame\files.cpp" />
<ClCompile Include="frame\fish.cpp" />
<ClCompile Include="frame\fishConfig.cpp" />
<ClCompile Include="frame\frame0.cpp" />
<ClCompile Include="frame\frame1.cpp" />
<ClCompile Include="frame\frame2.cpp" />
<ClCompile Include="frame\gold.cpp" />
<ClCompile Include="instance\collision.cpp" />
<ClCompile Include="instance\colVec.cpp" />
<ClCompile Include="instance\d2dWin32.cpp" />
<ClCompile Include="instance\DemoApp.cpp" />
<ClCompile Include="instance\oMap.cpp" />
<ClCompile Include="instance\stdafx.cpp" />
<ClCompile Include="instance\utils.cpp" />
<ClCompile Include="render\action.cpp" />
<ClCompile Include="render\animateSprite.cpp" />
<ClCompile Include="render\Content.cpp" />
<ClCompile Include="render\DisplayObject.cpp" />
<ClCompile Include="render\sprite.cpp" />
<ClCompile Include="render\ticker.cpp" />
<ClCompile Include="trigger\createBefore.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="frame\bullet.h" />
<ClInclude Include="frame\files.h" />
<ClInclude Include="frame\fish.h" />
<ClInclude Include="frame\fishConfig.h" />
<ClInclude Include="frame\frame0.h" />
<ClInclude Include="frame\frame1.h" />
<ClInclude Include="frame\frame2.h" />
<ClInclude Include="frame\gold.h" />
<ClInclude Include="instance\collision.h" />
<ClInclude Include="instance\colVec.h" />
<ClInclude Include="instance\d2dWin32.h" />
<ClInclude Include="instance\DemoApp.h" />
<ClInclude Include="instance\oMap.h" />
<ClInclude Include="instance\targetver.h" />
<ClInclude Include="instance\utils.h" />
<ClInclude Include="render\action.h" />
<ClInclude Include="render\animateSprite.h" />
<ClInclude Include="render\Content.h" />
<ClInclude Include="render\DisplayObject.h" />
<ClInclude Include="render\sprite.h" />
<ClInclude Include="render\ticker.h" />
<ClInclude Include="Resource.h" />
<ClInclude Include="stdafx.h" />
<ClInclude Include="trigger\createBefore.h" />
</ItemGroup>
<ItemGroup>
<None Include="ClassDiagram.cd" />
<None Include="ClassDiagram1.cd" />
<None Include="d2dWin32.aps" />
<None Include="README.md" />
<None Include="_save.sva" />
</ItemGroup>
<ItemGroup>
<Image Include="d2dWin32.ico" />
<Image Include="player.ico" />
<Image Include="player.png" />
<Image Include="small.ico" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="d2dWin32.rc" />
</ItemGroup>
<ItemGroup>
<Text Include="ReadMe.txt" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

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