Snapshot 31
Prevent errors being printed to stderr when opening saves
New debug mode: tpt.setdebug(0x8). Enables subframe particle debugging. Alt+f will advance simulation by one particle, Shift+f will advance it to the particle under the mouse.
Snapshot 32
Remove beta flag, these snapshots will now match current tpt development while allowing you to upload saves
Snapshot 33
Compiled with -O2 instead of -O3
Snapshot 22
Change CRMC creation reaction from BREL + LAVA(CLST) to LAVA(QRTZ) + LAVA(CLST)
Snapshot 23
Fix FIRE still being able to go through powder wall (+ some other elements)
Prevent *all* Newtonian Gravity sources when inside a grav wall zone (lua + gravity tools)
Add ctrl+f shortcut to easily locate elements
Fix selected deco color being reset to 0x00000000 when loading a lua element
Snapshot 24
Fix LIGH not defaulting to life of 30 with clones / console (separate t and v argument in create_part)
Snapshot 25
Make jacobot / boxmein have blue nicks in save comments
Snapshot 28
Replace cajun (library used to parse json) with jsoncpp (a better library)
Note: some settings (render modes, deco color, window position) will be reset
Snapshot 2
Fix DRAY not working if the first space was empty
Improve / Fix DRAY .ctype
Fix creating WIND from Lua, fix crash with sim.floodWalls(1,1,4,0)
Snapshot 20
Fix NTCT / PTCT / INWR triggering EMP blasts ...
Snapshot 21
Newtonian Gravity sources inside of a no gravity grav wall zone no longer generate gravity
PHOT going through turned off GPMP turns into GRVT (GRVT .tmp depends on the GPMP temp)
Snapshot 19
Fix being unable to set floating point values in element.property (broke scripts)
Fix STKM being unable to pick up most energy particles, or LOLZ/LOVE (broken in previous snapshot)
Redo EMP triggering to fix all lag when multiple EMP go off at once
Reduce ETRD lag (prevents most ETRD lag bombs)
Make sure ETRD can't conduct to particles before their .life cooldown period runs out