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OSCHINA-MIRROR/Powder-Toy-Sync-the-powder-toy

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Snapshot 149 Add new event. api, replaces legacy event functions Embed a compatibility script to replicate the old api in the new one (this fixes tptmp support) Documentation for new api will be put on the wiki at some point
17.11.2018 13:20
Snapshot 15 Fix flood fill delete on normal particles also deleting photons Change shift+wind tool to not always act like alt was pressed Remove "Unspecified Error"
01.12.2015 09:15
Snapshot 151 Fix sim.brush using diameter instead of radius Transfer properties of COAL breaking into BCOL Add event.blur, called when opening another interface window eventcompat.lua: Add shift mapping for US keyboard layout
30.12.2018 21:49
Snapshot 143 Fix typo in favorites menu Fix stasis wall not having blob mode effects Rewrite LDTC to be less buggy: Max range not checked properly in certain directions Off by 1 error in tmp Out of bounds check in wrong spot Issues with filter mode Incorrect default temp / airloss properties Show LDTC tmp2 in HUD Allow PROP tool to parse particle type for tmp Show CONV tmp as element name in HUD
22.07.2018 07:05
Snapshot 144 Domain expired, use tpt.starcatcher.us instead for now
07.08.2018 16:24
Snapshot 145 Fix default elements disappearing when loading saves if the identifiers don't match Fix "publish" button in save browser
25.08.2018 06:11
Snapshot 146 Fix particle #0 not being removed from the photons map when moving
09.09.2018 17:53
Snapshot 139 Fix scrolling being inversed in the save / stamp browsers
01.06.2018 07:22
Snapshot 14 Completely new build server Now compiled with SSE2 (if you get a crash on startup, delete powder.pref and report it) Fix a potential crash when messing with SOAP in the console
29.11.2015 09:59
Snapshot 140 Fix Saves/ appearing before all saves in local save browser Make FPS update less often in HUD Fix blue line in smudge tool texture
06.06.2018 06:15
Snapshot 141 Update in-game rules to match the new TPT rules Rename RAYT to LDTC (linear detector). RAYT in existing saves will disappear. Fix PIPE being reversed
24.06.2018 11:13
Snapshot 142 Make ctrl+shift+click toggle favorite status Check for correct prefix in PROP hex decoding (0 -> #)
27.06.2018 22:02
Snapshot 134 Fix float parsing in PROP tool Fix getting / setting string properties in legacy lua api
12.05.2018 07:45
Snapshot 135 Fix error messages when adding tags and loading / creating saves being corrupted Fix FIND mode turning off when selecting elements
18.05.2018 03:59
Snapshot 136 Upgrade to SDL 2 This is a major upgrade, which greatly improves video and input handling Add "resizable window" option. Turning this setting on may make TPT look a little blurry Fullscreen is now instant and no longer changes your screen resolution. The option to use old fullscreen is still there Redo text input handling. This will allow for unicode input soon The redone input handling breaks most Lua scripts which listen for key events, such as tptmp. There is no replacement text input API at the moment Improve screen size detection, now checks the correct monitor and accounts for the taskbar
28.05.2018 21:02
Snapshot 138 Fix issues with scrolling
30.05.2018 13:35
Snapshot 13 don't add extra newlines when downloading scripts via tpt.getscript Only show wavelengths in HUD if there is at least one valid wavelength
29.10.2015 10:14
Snapshot 130 Fix another crash when particles are out of bounds Fix occasional issue where deleting the particle RAYT is detecting would delete the particle it is sparking instead Update rng calls for elements up to 'P' reverse alphabetically, may fix bugs
03.05.2018 06:53
Snapshot 131 Update the rest of the rng calls Fix single pixel pipe
05.05.2018 18:56
Snapshot 132 Add unicode support. This will eventually allow us to translate the game into other languages All string handling everywhere has been changed to support unicode. Please watch out for and report any bugs you see Fix CLNE
08.05.2018 07:01
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